


“Well damn, why would I even PLAY this game? It sounds WAY too hard!” Well, yeah, the game’s challenging, but it includes 4 player co-op. The regeneration kicks in pretty fast as well. Instead of eating to regain health, it regenerates automatically. A few hits from even the weakest zombie will send you straight into the afterlife. Where’s the Dragonborn when you need him? Oh, and if you go underground far enough, you’ll reach Hell, which means you’ll be facing even MORE bad guys (like demons and axe wielding skeletons). The fireballs also damage the environment when they collide, so you better hope one doesn’t hit the side of your house. They shoot fireballs, and they’re not fun to be hit by. Your starting weapons will only piss them off more, and not actually hurt them (well, they do, but it’s HARDLY any). Early in the game, these guys will be a serious threat. These behemoths won’t hesitate to mess up your day. That’s right, you’ll be fighting dragons. Oh, and did I mention that you fight dragons, because that’s pretty important. They’re incredibly accurate and they’ll drop your ass like a bad habit if you’re not careful. They climb out of the ground instead of just appearing in the game, which is a neat little detail. They range from being slow, easy targets to 28 Weeks Later-esque sprinters. You’ll face a variety of enemies during your travels. You’ll keep the items in your hotbar (the bar at the bottom of the screen) and drop everything else, so it’s wise to keep things like bullets in the bar. Death is common, but luckily, the game doesn’t punish you too much. The further away you are, the more dangerous the world gets. When you start, you’ll be placed near a weird bedrock tower (the thing in the background of the picture). It’s not like Minecraft, where you’re safe during the day (save the occasional Creeper).

No matter where you are, you’re NEVER safe. This game will scare the living shit out of you. The higher up the weapon, the more effort you’ll have to put forth and the more resources you’ll need, basically. A diamond Assault Rifle requires not only diamond, but gold bullets to function. A gold Assault Rifle will do more damage than a regular one, but you’ll need gold to craft it (duh). Each weapon has a stronger version of itself, requiring rarer materials to craft. There’s a pretty nice variety of weapons to make. You’ll also be building shelters to protect you and your buddies from certain doom. You turn these resources into things like the aforementioned guns, more tools, doors, and even teleporters (you place one down and can teleport to it at will from the start menu).

You’ll still be crafting pickaxes and shovels to collect resources. These aren’t given to you from the beginning, though. Instead of crafting swords and bows to protect yourself, you (and up to three of your friends) will have to craft modern weapons, like Uzi’s and AK47’s to fend off the zombie horde. The game borrows heavily from Minecraft (it even states this in the game’s information on the XBox Marketplace), but it does it a tad bit differently. Like, I’m talking a LOT of freakin’ zombies. Downgraded the Bloodstone LMG drop to Diamond LMG.Now, as you can probably tell from the picture and title, this game includes castles, mining, and zombies. Reduced the drop rate of the better guns. Reduced the spawn frequency of lucky loot blocks. Reduced the number of drops per lucky loot block. We're experimenting with a slightly larger explosion radius on regular Rockets. By even more popular demand, we bring you: Iron Doors! By popular demand, Dust has been removed from digging. You need to place 2 teleport blocks to be able to benefit from this technology. Only the builder can dig them up and move them to a new location. There are 3 different recipes to give flexibility in constructing teleports.Įach player must build their own teleport stations as each block is encoded to the builder. We envision this as a long term goal that will hopefully make lesser ingredients such as copper and rock continue to matter. Comments Teleport Stations are expensive-to-build blocks that allow players to create a network of outposts that they can teleport between.
